Benefactor Schafter I from Grand Theft Auto IV
Converted to GTA SA and edited by M4k3

It's an Add-On vehicle. It means it doesn't replace anything by default.
If you're a SAMP player you should replace Sentinel.

Features:
Credits:

Settings:

If you decided to replace Sentinel:

All files can be opened with Notepad
Vehicles.ide settings (...GTA San Andreas\data). Replace the default line with this one:

405, sentinel, sentinel, car, SENTINEL, SENTINL, null, richfamily, 6, 0, 0, -1, 0.7, 0.7, 0

Handling.cfg settings (...GTA San Andreas\data). Replace the default line with this one:

SENTINEL 1800.0 3400.0 1.6 0.0 0.0 -0.2 75 0.71 0.83 0.42 5 212.0 43.2 100.0 R P 3.4 0.48 0 33.0 0.355 0.40 0.0 -0.04 -0.16 0.5 0.25 0.11 0.56 35000 00552000 00400000 0 1 0

Carcols.dat settings (...GTA San Andreas\data). Remove the default line and add this line in car4 section:

sentinel, 90,90,25,25, 28,28,25,25, 0,0,25,25, 53,53,25,25, 121,121,25,25, 92,92,24,24, 118,118,24,24, 24,24,36,36

Carmods.dat settings (...GTA San Andreas\data). Replace the default line with this one:

sentinel, bnt_b_sc_l, bnt_b_sc_m, bntl_b_ov, exh_b_ts, exh_b_t, lgt_b_rspt, nto_b_l, nto_b_s, nto_b_tw, rf_b_sc_r, spl_b_bbr_l, spl_b_bbr_m, spl_b_mab_m, spl_b_bar_l, wg_l_b_ssk

Add the next line in vehicles.fxt (...GTA San Andreas\CLEO\CLEO_TEXT; create the file if there's no such file):

SENTINL Benefactor Schafter I



If you decided to install the mod as an Add-On:

All files can be opened with Notepad. The mod uses ID 797. Make sure it's free otherwise you have to change it to a free one.
You will need Fastman Limit Adjuster to add a new vehicle.
Tutorials explaining how to add new vehicles can be found here and here.
Add the next line in vehicles.ide (GTA San Andreas\data):

797, schafter, schafter, car, SCHAFTER, SCHAFTR, null, richfamily, 6, 0, 0, -1, 0.7, 0.7, 0

Add the next line in handling.cfg (...GTA San Andreas\data):

SCHAFTER 1800.0 3400.0 1.6 0.0 0.0 -0.2 75 0.71 0.83 0.42 5 212.0 43.2 100.0 R P 3.4 0.48 0 33.0 0.355 0.40 0.0 -0.04 -0.16 0.5 0.25 0.11 0.56 35000 00552000 00400000 0 1 0

Add the next line in car4 section of the carcols.dat file (...GTA San Andreas\data):

schafter, 90,90,25,25, 28,28,25,25, 0,0,25,25, 53,53,25,25, 121,121,25,25, 92,92,24,24, 118,118,24,24, 24,24,36,36

Add the next line in carmods.dat (...GTA San Andreas\data):

schafter, bnt_b_sc_l, bnt_b_sc_m, bntl_b_ov, exh_b_ts, exh_b_t, lgt_b_rspt, nto_b_l, nto_b_s, nto_b_tw, rf_b_sc_r, spl_b_bbr_l, spl_b_bbr_m, spl_b_mab_m, spl_b_bar_l, wg_l_b_ssk

Open cargrp.dat (...GTA San Andreas\data) and add schafter in these lines (there will be a list of vehicles instead of the 3 dots):

... # POPCYCLE_GROUP_BUSINESSH
... # POPCYCLE_GROUP_CASUAL_AVERAGE


Add the next line in gtasa_vehicleAudioSettings.cfg (...GTA San Andreas\data):

schafter 0 87 86 0 0.85 1.0 3 0.943874 2 0 4 0 45 0.0

Add the next line in vehicles.fxt (...GTA San Andreas\CLEO\CLEO_TEXT; create the file if there's no such file):

SCHAFTR Benefactor Schafter I

Custom tuning parts (doesn't work in SAMP).

These parts are optional. All files can be found inside Tuning Parts folder.
You will need Fastman92 Limit Adjuster to add new tuning parts.
Type 1 parts in this mod: 1. Type 2 parts in this mod: 2.
This mod uses IDs 11947 - 11949 for tuning parts.

Installation guide:

  1. Install the DFF files (use ModLoader or any IMG editor).

  2. Open fastman92limitAdjuster_GTASA.ini and find the line:
     ; IDE : objs section type 1 (14000)

    This line is a comment line. You don't need to edit it. The next line is the limit line. By default it's disabled. You need to remove the # symbol to enable the limit to adjust it. The default value of the limit is 14000. If you are going to add Type 1 tuning parts then you will need to add the amount of these parts to the limit value.

    Then find this line:
     ; IDE : objs section type 2 (70)

    And increase the Type 2 value if necessary (do not forget about removing # symbol).
    I always write the amount of both Type 1 and Type 2 parts if I include any additional parts.

  3. Copy the IDE file to veh_mods folder (...GTA San Andreas\data\maps\veh_mods).

    If you replaced another car instead of the default one - make sure to change the TXD name in the IDE file of the tuning parts.

    Example:
    Before:
    11931, misc_a_fmj_c, fmj, 100, 2097152
    After:
    11931, misc_a_fmj_c, bullet, 100, 2097152
    Make sure the tuning parts use free IDs otherwise you will have to change the IDs in the IDE file.
    You can use Free ID List Generator to find the free IDs.

  4. Open gta.dat (...GTA San Andreas\data).
    Scroll down to the "# vehicle upgrade models" line (the next line after it is veh_mods.ide line in default SA). Add the next line after the vehicle upgrade models line (or before the veh_mods.ide line):

    IDE DATA\MAPS\veh_mods\schafter_mods.IDE

  5. Open shopping.dat (...GTA San Andreas\data).
    Add the next lines in CarMods section (between "section CarMods" line and the 1st "end" line):

    		misc_a_schaf		SCHFMA		respect 0	sexy 0		1000
    		fbmp_a_schaf		SCHFFB		respect 0	sexy 0		550
    		rbmp_a_schaf		SCHFRB		respect 0	sexy 0		1400

    Scroll down and find these lines:
    	section carmod1 # Normal Cars
    	type CarMods

    That's the beginning of carmod1 section. The section ends with the next end line. Add the next lines in the carmod1 section:
    		item misc_a_schaf
    		item fbmp_a_schaf
    		item rbmp_a_schaf

  6. Copy the FXT file to CLEO_TEXT folder (...GTA San Andreas\CLEO\CLEO_TEXT).

  7. Carmods.dat settings:

    schafter, bnt_b_sc_m, exh_b_ts, exh_b_t, fbmp_a_schaf, misc_a_schaf, nto_b_l, nto_b_s, nto_b_tw, rbmp_a_schaf, rf_b_sc_r, spl_b_bbr_l, spl_b_bbr_m, spl_b_mab_m, spl_b_bar_l